Format Support

This page lists the file formats that Umamo reads and writes, how it tells them apart, and the differences between platforms.

Support Table

Format

Read

Write

Notes

UMA (.uma)

Yes, with File ‣ Open…

Yes, with File ‣ Save

Umamo’s native document. See UMA Files.

CMO3 (.cmo3)

Yes, with File ‣ Import ‣ CMO3…

Yes, with File ‣ Export ‣ CMO3…

The Cubism Editor project. Tested with Cubism Editor 4.2 to 5.4.

MOC3 (.moc3)

Yes, with File ‣ Import ‣ MOC3…

Yes, with File ‣ Export ‣ MOC3…

The baked runtime model, versions 1 to 6. It needs its .model3.json file and its textures beside it.

MOC3 sidecar files (.model3.json, .cdi3.json, .physics3.json, .pose3.json, .exp3.json, .motion3.json, .userdata3.json)

With the MOC3 that lists them

With the MOC3 that lists them

Never opened on their own. See Cubism Interchange.

PSD (.psd)

Yes, as artwork

—

Photoshop.

CLIP (.clip)

Yes, as artwork

—

Clip Studio Paint.

KRA (.kra)

Yes, as artwork

—

Krita.

PNG (.png)

Yes, as artwork

Yes, with File ‣ Export ‣ Image…

Also the format of the texture pages that a MOC3 export writes.

BMP, JPEG, WebP, and TIFF (.bmp, .jpg and .jpeg, .webp, .tif and .tiff)

Yes, as artwork

—

A flat image is read as artwork with one layer.

Artwork is added to the open document with File ‣ Import ‣ Artwork…. See Supported Artwork Formats for how each artwork format is read.

Each file picker operation is filtered to only show the files that it supports:

Command

Files Offered

File ‣ Open…

.uma

File ‣ Import ‣ CMO3…

.cmo3

File ‣ Import ‣ MOC3…

.moc3

File ‣ Import ‣ Artwork…

.psd, .clip, .kra, .png, .bmp, .jpg, .jpeg, .webp, .tif, and .tiff

Platform Notes

  • Windows, macOS, and Linux read and write every format in the table.

  • The .uma file type is registered by the installers. See Installing.

  • A MOC3 is a group of files, so reading or writing one needs access to the whole folder. Android and iPadOS only gives the application the single file that was picked so MOC3 import and export is not supported on mobile platforms.

  • Large models and large artwork files use a lot of memory to read and export. See Performance and Memory.

If you need a format or a newer version that is not supported, open an issue. See Reporting Bugs.